Fear the Boot’s Dan Repperger is back to delve into his RPG creative method, espousing the importance of the group template and party interconnection from conception. Never creating a game in a vacuum as character creation spawns campaign inspiration. Instead, he follows a strict philosophy of making the game world a living thing, who’s internal consistence is paramount. Dan discusses one regret from his recently concluded Skies of Glass Actual Play, the deviation from its micro-setting concept and how that misrepresented the play style it suggests. And late in the episode we unpack Dan’s GM insecurity.
Find Fear the Boot’s RPG resources at: feartheboot.com/ftb/index.php/resources