Pete Petrusha is a game designer and an Indy RPG insider. He cut his teeth on MTG, JPRGs, and solely mechanics focused 2nd Ed AD&D. Despite his crunchy origins, Pete always craved something more immersive and narrative driven. This is certainly reflected in his game design, which is progressively more non-traditional. Ironically, he’s an avowed mechanics junky. We discuss some graphic design essentials from the perspectives of game a developer and a retailer. We drill down into some design decisions Pete made on his upcoming game release Rest In Pieces. Not to mention, Pete sets off the Grok meter twice, and I dump on Mork Borg.

The best place to find Pete’s games is

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